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Post by Nick on Apr 5, 2016 8:58:51 GMT -5
On this episode of the RPG Show, Brent and Nick have HUGE ARGUMENT about Western vs Japanese RPGs. Feelings are hurt. Tears are shed. Friendships are destroyed. Do you have what it takes to endure this grueling episode? Which side do you fall on? Japanese or Western? Or do you just not care? Feel free to discuss our terrible opinions in the comments below. As always, thanks for listening!
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Post by kujo on Apr 5, 2016 14:00:38 GMT -5
Thanks for the shout out on the Pod! I think I fall more on the Jrpg side but I do like westerns but as you mentioned in the pod they take so much more time because of the sandbox nature of a lot of them. I think I put in over 200 hours in the last Dragon Age. It was great but sometimes I do like a nice linear story.
I also love Chrono cross. I remember a birthday party I had where all we did was play twisted metal two vs mode with the rooftop stage from twisted metal one. Xenogears is one of my favorite RPGs of all time.
There are a couple PS1 games you didn't mention that I played the crap out of. The first one was metal gear solid which I loved and mega man legends was a pretty solid game. Castlevania Symphony of night was the only castlevania game I ever beat. Silver star story was another I put hours of time into as well. Also, the first RPG I remember playing on PS1 because it was the only RPG at the time was Beyond the Beyond. It was good for the time but it does not hold up well.
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Post by Nick on Apr 5, 2016 15:24:54 GMT -5
Yeah it was one of those off the cuff things and I totally wasn't prepared with a list of games I used to play.
You've played some pretty good games. I have Beyond the Beyond and I think Brent just got it as a gift for X-mas but I think I got maybe 1/3 of the way through it before I got tired of it.
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Post by kujo on Apr 5, 2016 15:38:58 GMT -5
Yeah Beyond the Beyond is very grindy but in 96 it was all you really had until ff7 came out.
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Post by Nick on Apr 7, 2016 10:03:24 GMT -5
Yeah Beyond the Beyond is very grindy but in 96 it was all you really had until ff7 came out. Man you gotta be old as crap because in 96 I was still playing SNES RPGs mainly lol.
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Post by kujo on Apr 12, 2016 0:24:25 GMT -5
Im 32 lol not that old. I saved up all summer after my 6th grade year and payed for a ps1 myself just because I knew ff7 was going to be on it. At the time ff6 was the best game I had ever played and coulnt wait for 7 to come out.
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Post by Nick on Apr 12, 2016 11:59:01 GMT -5
Haha well you are older than us!
So when you got FF7, did it live up to the expectations?
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Post by kujo on Apr 19, 2016 17:35:49 GMT -5
Yes...Yes it did. The only thing I have never beaten were ruby and emerald weapons. I still have my memory card somewhere and clound Vincent and cid are all at like level 95. I just can sit through KOR anymore. Maybe one day ill go back and do it lol.
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Post by Nick on Apr 20, 2016 8:38:42 GMT -5
Yes...Yes it did. The only thing I have never beaten were ruby and emerald weapons. I still have my memory card somewhere and clound Vincent and cid are all at like level 95. I just can sit through KOR anymore. Maybe one day ill go back and do it lol. You would think a cutscene/animation skip would have been standard by that time.
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Post by kujo on Apr 20, 2016 8:46:33 GMT -5
Yeah it would save that fight like 45 minutes.
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Post by Menthion on May 2, 2016 7:53:44 GMT -5
Awesome show and good comparisons on the differences. As you said. I think it is real nice with the ability to free roam in many western. But yeah, as Kujo mentioned. When the games starts to run away for that many hours and still, you got half the game left.
Jrpgs on the other hand might be way too strict in its story and way to small in the exploration. FF7 and Suikoden are perfect exampels that you guys made. I tried one of the DragonQuest on the PS2 and one on DS. In those I found that somehow the exploration part was not overly satisfying, it felt cramped and forced.
There are several ways to find a good mix. As long as there is a clear line in the game, there can be roaming as much as it all wants, but at times if to loose, you feel screwed trying to find your way back into the main story. Thinking of Skyrim for one, it is so easy to get engrossed into all the sidetracks that the focus on the main story might get so very lost.
While an linnear jrpg railroads (choo choo motherfuckers) you way to hard in certain cases that is loses all the joy in it.
What I am rambling about is that there is a fine line in all rpgs to make or break them.
Secret of Mana for the snes, prime example for me on how to make a game fun and the exploration thrilling.
Sadly enough with new games, the longer the better and the old values are seldom seen nowadays. I spoke with RetroKhel about it. Why make a 80 hour long game that drags on and gets crap. Make a 25 hour game with a good story and value instead that is enjoyable.
There we go, rambling done.
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Post by Nick on May 2, 2016 10:20:25 GMT -5
I definitely agree.
Give me a good 25-30 hour game with a great story and good gameplay and I'll be set.
I don't need 60+ hours of superfluous exploration and grinding.
I understand they do it to keep players playing their games longer instead of their competitor's, but it dilutes the experience for everyone involved.
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Post by Menthion on May 2, 2016 10:28:16 GMT -5
I think that there is a question about what people want and get, depending on generations. If someone as old as me at a metric shit ton of 33 wants a short awesome game, I guess they try to go for the younger audience that is accustomed to the new style of game wich, sadly is the way of games that are 60h +.
Hence why I belive indiegames are galning ground by holding the old style of games in front of themselves.
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Post by kujo on May 2, 2016 15:36:03 GMT -5
I definitely agree. Give me a good 25-30 hour game with a great story and good gameplay and I'll be set. I don't need 60+ hours of superfluous exploration and grinding. I understand they do it to keep players playing their games longer instead of their competitor's, but it dilutes the experience for everyone involved. This 100%. I feel like after 25-30 hours diminishing returns set in and the game starts getting more repetitive. Maybe its the older I get too when time is more valuable its hard to play as many games as I used to.
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Post by Nick on May 3, 2016 7:56:16 GMT -5
That's a thing kujo lol
I remember being younger, getting a 60+ hour RPG and thinking "great! all this time I can invest!" since I could only get one game every few months or so.
Now that I can afford whatever whenever, but don't have any time, it's a completely different dynamic.
Being an adult is the worst.
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Post by Menthion on May 3, 2016 13:16:35 GMT -5
And the big difference, before there might have been a 60+ hour games. But there was more quality in them. A story that felt fullfilling. Now it is just more filling, and often not good filling either imo.
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Post by kujo on May 6, 2016 23:13:01 GMT -5
Also our standards have gone up and what was once awesome is tiresome and repetitive and overdone. So what was once fulfilling seems like a time waste since we have done it many times before. I am having that problem with a current game I am playing(Divinity). Where I beat the first area and it was great. Now the second area is much of the same but with stronger enemies and the story is hasn't really developed much so I have lost interest. Now I am just trying to beat it so I can move on to the next game.
And we are old.
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Post by Nick on May 9, 2016 9:27:50 GMT -5
Divinity is co-op right?
You have it on PC or PS4 or what?
Maybe the experience would be improved with another person?
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Post by kujo on May 9, 2016 22:27:28 GMT -5
I have it on PS4. It is co-op but I am not a fan of it I like to be in control of my party. I just need to power through this part and I think ill be ok.
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